![]() ![]() Matches take place every week from Friday to Sunday in each weekend from October through December 2020. Go1, Fenritti, Kazunoko, Maddo,BNBBN, B, Matoi, Tachikawa Shanks, Calbu, Genisgod, Gropis,Cuenca5, Tigris, GambaChristianRGĭoubleLL, Aminiassassin, MambalambaWawa, Kiden, Jila, Kayne, Noka,SilverBladez, Kasuga, Yasha His fellow competitors included: CountryĬhris G, Supernoon, Apologyman,Kuba, SubatomicSabers,Cloud805, Jonathan Tene, Reynaldĭeskillsage, HookGangGod, LordKnight,KnowKami, NitroBros Melee, it stands to question – why can’t a large developer with a huge team dedicate an amount of time and resources to fixing this issue? And if it’s become such an issue that it’s affecting competition, why aren’t there rules in place to handle instances of lag when they are reported by the competitors? These are questions that fighting game developers are increasingly going to have to answer, even if competition does return to normal in 2021 in the wake of the Coronavirus.ĬhrisG was a competitor in the US West bracket of the DBFZ National Championship before he dropped out. little punishment), lag can be a death knell for anyone who wants to dedicate themselves completely. Partnering with Arc System Works, DRAGON BALL FighterZ maximizes high end Anime graphics and brings easy to learn but difficult to master fighting gameplay to audiences worldwide. However, when a small team can implement almost perfect rollback for a game like Super Smash Bros. Dragon Ball FighterZ (PC, Xbox One, PS4 reviewed). DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters. While they have not caught and fixed every issue, the effort is there. There have been some promising signs though in some games – Capcom has dedicated a lot of resources to solving the issue, and even Arc Sys is trying to host regional events to prevent lag from being such a massive issue. While some developers, like Arc System Works, are focusing on this for next generation it doesn’t solve the issue now. It’s not an enviable position for them to be in either way, though the argument could be made that more damage is being done to the event’s legacy and integrity by hosting the event with poor netcode.Īll of this just highlights how important it is for developers to get their act together when it comes to netcode. Either they have to outright cancel their esports plans fo the year or they can host a suboptimal event. While it’s completely understandable for the pros to be frustrated by this, especially since the qualifiers for the latter event seeded Capcom Cup, these developers are left between a bit of a rock and a hard place. The Capcom Pro Tour NA qualifiers also had issues with players contesting the results and dropping out of the event due to lag issues. This isn’t the first time since the pandemic started that online lag caused massive controversy in the fighting game community. Poor Netcode and the Pandemic Continue to Plague the FGC ![]()
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